A tribute for its 40th birthday

La Abadía
del Crimen
2600

A 1977 Atari 2600, the first model, with six switches and a wood-grain front, with its joystick

From the 1987 Amstrad CPC to the 1977 Atari.

It was 1987 when Paco Menéndez and Juan Delcán shaped a Benedictine abbey in isometric perspective, with monks who followed their own routines, bells that marked the canonical hours, and a mystery to be solved before the week ran out.

Inspired by Umberto Eco's The Name of the Rose, La Abadía del Crimen (The Abbey of Crime) gave Brother William of Occam and the young Adso a living abbey, in which the player was not the center of the world but one more guest subject to the Abbot's discipline. Nothing like it had been seen on an 8-bit computer.

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Forty years later

Four decades on, the abbey still stands. It is honored on lists of the best games in the history of Spanish software, it has been taken apart instruction by instruction, it has been ported to machines that did not exist in 1987, and it has inspired improved versions that bring it closer to new generations of players.

Its principal author, Paco Menéndez, left us far too soon. This website is also a remembrance of him and of Juan Delcán, who, barely past twenty, created a work that is still studied today.

From the CPC to the 2600

The abbey was born on an Amstrad CPC, crossed over to the ZX Spectrum with barely two colors and, almost forty years later, arrives on a console that predates both. Four full screens tell the story.

  1. Full screen of La Abadía del Crimen on Amstrad CPC, with scoreboard
    Plate I · 1987. Amstrad CPC: the original abbey, in four colors.
    Own screenshot with MAME from disk
  2. Full screen of La Abadía del Crimen on ZX Spectrum 128K, with scoreboard
    Plate II · 1988. ZX Spectrum 128K: yellow ink on blue paper. This is the version the demake starts from.
    Own screenshot with the project's emulator
  3. The same room in the Atari 2600 demake, in interlaced full-room mode
    Plate III · 2026. Atari 2600: the same room in the demake, in its default mode: the full 128-pixel room, in a checkerboard that swaps on every frame and that the eye blends into a single image.
    Own screenshot in Stella
  4. The same room in the Atari 2600 demake, with scoreboard
    Plate IV · 2026. Atari 2600: STRIP+ mode, with the sharp 48-pixel window and the rest of the abbey hinted at in playfield.
    Own screenshot in Stella

You don't need an Atari to enter the abbey: the ROM runs right here, in your browser, with keyboard, gamepad or touch screen.

Play now Download the ROM

Why an Atari 2600

The Atari 2600 is the best-known console of its generation and one of the humblest: 128 bytes of RAM, no video memory at all, and a video chip (the TIA) that forces you to draw the screen line by line, at the pace of the electron beam. Bringing an entire abbey to it seems like heresy, and for that very reason it is an irresistible challenge.

This project does not aim to be a copy but a demake: a reinterpretation of the original using the tools of the 1977 console, helped by a modern cartridge with an ARM processor. It is the game we might have liked to have back then.

I

The History

Paco Menéndez, Juan Delcán, Umberto Eco, Opera Soft and the period ports.

II

The Heirs

Manuel Pazos, Antonio Giner and the MSX2, PC, Java ME and Extensum versions.

III

Characters

Who's who in the abbey, its floors and its hours.

IV

Gallery

The same room in each version, compared side by side.

V

Press

What the magazines of 1987 and 1988 said.

VI

Music

The Spectrum's music and how it sounds on the Atari's TIA.

VII

The demake

How to fit an abbey into an Atari 2600, milestone by milestone.

VIII

Downloads

The ROM for Stella or an ELF cartridge, and other versions you can play today.

IX

Play

The demake in your browser, nothing to install.